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Mouse stopped working pillars of eternity deadfire
Mouse stopped working pillars of eternity deadfire













mouse stopped working pillars of eternity deadfire
  1. #Mouse stopped working pillars of eternity deadfire full#
  2. #Mouse stopped working pillars of eternity deadfire series#

We also learned a lot of things about the types of rewards that people seem to be interested in, and we learned a lesson in planning because we didn't really realize that the campaign was going to be as successful as it was. We have to work every time we want to fund something. We learned from watching our campaign and subsequent campaigns that the future of crowdfunding is not necessarily a sure thing. Josh Sawyer: There were a number of things we learned, some of which we knew going into this would no longer necessarily be applicable. Now that you're crowdfunding the sequel through Fig, what are some lessons you learned from that first campaign that you transplanted into this one? Pillars of Eternity was a trendsetter on Kickstarter back in 2012.

mouse stopped working pillars of eternity deadfire

(It's now the fourth-most crowd-funded game ever.) With one striking success under its belt, and an encore coming, here's what Sawyer had to say. It was a smashing success, meeting its goal of $1.1 million in 24 hours and finishing with $3,986,929-surpassing Double Fine Adventure as the most-funded game ever. The resultant project, Pillars of Eternity, not only kept the lights on. If Obsidian didn't plant that seed, someone else, likely a former colleague who also harbored a fondness for the likes of Baldur's Gate and Icewind Dale, would get there first.

#Mouse stopped working pillars of eternity deadfire full#

The Kickstarter gold rush was in full swing genres long fallow, namely the point-and-click adventure and turn-based RPGs such as InXile's Wasteland 2, were reaping bountiful harvests. Josh Sawyer, who had been with the company for over a decade, joined a growing chorus of voices suggesting one last-ditch effort to stay afloat: why not crowdfund an isometric, party-based RPG? Their appeal made sense.

#Mouse stopped working pillars of eternity deadfire series#

Between 20 and 30 employees were laid off, and Stormlands was one in a series of cancellations-some of which, like Baldur's Gate III, had been plugging along for over 18 months-that had nearly depleted the studio's coffers despite previous successes such as South Park: The Stick of Truth and Fallout: New Vegas. When Microsoft Studios cancelled the project, Obsidian teetered on the brink of ruin. In 2012, Obsidian Entertainment had been hard at work developing a game codenamed "Stormlands" for Microsoft's next-generation console. While Pillars of Eternity 2 certainly feels like a sure bet now, it wasn't always that way. Shacknews talked with game director Josh Sawyer about his early days working on isometric RPGs, what he enjoys about working in the genre again, story tidbits from Pillars of Eternity 2, and how Obsidian's culture circa 1999 remains alive and well within the Pillars development team. Pillars of Eternity was met with critical and commercial praise, but Pillars of Eternity 2: Deadfire, crowdfunded through Fig, looks to leave its record-setting funding in the dust.















Mouse stopped working pillars of eternity deadfire